Post Reply 
Boons and Effects
Author Message
Sawboo Offline
Fearless
Administrators

Posts: 2,763
Joined: Jul 2007
Reputation: 10

Bong SquadBomb-DiggityGuild Wars 2Shadowbane Stress TestLeague of LegendsSB Closed Beta
Post: #1
Lightbulb Boons and Effects
An effect refers to any kind of status that alters the standard
characteristics of a character or mob. Active effects on your character
can be seen in the effects monitor, directly above your health orb. When
a target is selected, active effects on that target can be seen
underneath their health bar.

Effects are divided into three basic groups and one special group:

- Boons - effects that have a positive impact on characters and mobs.
All boons can be removed once applied.
- Conditions - effects that have a negative impact on characters and
mobs. All conditions can be removed once applied.
- Control - effects that temporarily restrict a foe's ability to move
and/or use skills.
- Other - effects that do not conform to existing conventions.

Boons:

Boons are positive effects with limited duration, the counterpart to the
negative conditions. The duration of boons can be stacked, but their
effectiveness does not stack, except for might. For example, if a 10
second regeneration buff was placed on an ally with 5 seconds of
regeneration still remaining, that ally would not gain extra
regeneration but the buff would have 15 seconds remaining. Boons replace
the enchantments from the original Guild Wars, and are designed to
simplify the buff system.

Name Description

[Image: Aegis.png] Aegis Block the next attack.


[Image: Fury.png] Fury 20% critical chance increase. Stacks in duration.


[Image: Might.png] Might X damage per attack increase. Stacks in intensity


[Image: Protection.png] Protection 33% damage reduction. Stacks in duration.


[Image: Regeneration.png] Regeneration Regenerates X health per second. Stacks in duration.


[Image: Retaliation.png] Retaliation Does X damage to an opponent each time they hit you. Stacks in duration.


[Image: Swiftness.png] Swiftness 33% movement speed increase. Stacks in duration.

[Image: Vigor.png] Vigor Faster endurance regeneration. Stacks in duration.

Conditons:

A condition is a negative effect that can be inflicted against enemies
through the use of skills and affecting traits. Conditions are
characterized by their effect and duration. When a condition is
reapplied (to a foe who already has it), some conditions will stack
increasing in effect, some conditions will increasing in duration, and a
couple will have no change. When a condition is removed using a skill,
theĀ 

entire stack of that condition is removed.

Icon Name Description

[Image: Bleeding.png] Bleeding Inflicts X damage per second. Stacks in intensity.


[Image: Blind.png] Blind Causes the target's next hit to miss instead.


[Image: Burning.png] Burning Inflicts X damage per second. Stacks in duration.


[Image: Chilled.png] Chilled Reduces movement speed and skill recharge by 66%. Stacks in duration.


[Image: Confusion.png]Confusion Inflicts X damage each time a foe uses a skill. Stacks in intensity.

[Image: Crippled.png] Crippled Reduces movement speed by 50%. Stacks in duration.


[Image: Fear.png] Fear Causes the target to run directly away from the caster.


[Image: Immobilized.png] Immobilized Immobilizes and prevents dodge. Stacks in duration.


[Image: Poison.png] Poison Inflicts X damage per second. Reduces outgoing heals by 33%. Stacks in duration.


[Image: Vulnerability.png] Vulnerability Reduces armor by X. Stacks in intensity.


[Image: Weakness.png] Weakness Causes 50% of attacks to be glancing and reduces endurance regeneration by 50%. Stacks in duration.


Control:

Control is the act of manipulating enemy movement, damage, as well as
many other game mechanics. Correct use of control is a way to turn the
tide of the battle. It is one of the three main elements of the combat
system, the others being damage and support.

Icon Name Description

[Image: Daze.png] Daze Interrupts and prevents the target from using skills for a period of time.


[Image: Float.png] Float Forces the affected target(s) to move towards the surface. Underwater effect.

[Image: Knockdown.png] Knockdown Interrupts and causes the foe to be unable to move or use skills for a short duration. Knocked down foes fall to the ground.


[Image: Launch.png] Launch Interrupts and tosses a character into the air.


Pull Shortens the distance between the user and the foe by drawing one of them to another. If a foe is pulled, this can result in an interrupt.


[Image: Push.png] Push Physically pushes foes away from the player and interrupts them.


[Image: Sink.png] Sink Forces the affected target(s) to move away from the surface. Underwater effect.


[Image: Stun.png] Stun Interrupts, immobilizes, and incapacitates foes for a short duration.



Other:

These effects do not conform to existing conventions.

Icon Name Description

[Image: Distortion.png] Distortion Evade attacks for some time. Mesmer exclusive.


[Image: Frenzy.png] Frenzy Increases damage done with critical hits.

[Image: Frost_Aura.png] Frosty Armor Protects against incoming attacks.


[Image: Haste.png] Haste Improved endurance regeneration.


[Image: Invulnerability.png] Invulnerability Prevents the target from taking damage or receiving conditions.


[Image: Power_of_the_Mists.png] Power of the Mists Rewards players in WvW with bonuses depending on their home world's score.


[Image: Quickening_Zephyr.png] Quickening Zephyr Increases movement speed.


[Image: Quickness.png] Quickness Makes all skills and actions twice as fast.


[Image: Rejuvanation.png] Rejuvenation Regenerates health. Guardian exclusive.

[Image: Smiting.png] Smiting Causes every firth attack to apply burning. Guardian exclusive.


[Image: Stability.png] Stability Makes the target immune to Stun, Launch, Knockdown, Push, Pull, Sink, Float, Fear and Daze.


[Image: Stealth.png] Stealth Allows the user to be invisible to enemy players and avoid detection by enemy NPCs.

[Close img tags fixed. Pwner]

[Image: sig.php?player_id=84741&background=10]
Twitch - Github - Groundupnet
(This post was last modified: 10-22-2012 09:38 PM by Pwner.)
10-22-2012 01:08 AM
Visit this user's website Find all posts by this user Quote this message in a reply
Bones Offline
Stimutax
Stimutax

Posts: 109
Joined: Sep 2008
Reputation: 4

Bong SquadGuild Wars 2
Post: #2
RE: Boons and Effects
Good post. Very informative! Though, some pictures weren't popping up for me.

@steam: bonesskelling
@xfire: i7bones
[Image: Vizor.jpg]
(This post was last modified: 10-22-2012 04:33 PM by Bones.)
10-22-2012 04:32 PM
Find all posts by this user Quote this message in a reply
Pwner Offline
SB BOT GOD!
Administrators

Posts: 1,905
Joined: Jul 2007
Reputation: 9

BakerBong SquadDonatorShadowbane Stress TestSB Closed Beta
Post: #3
RE: Boons and Effects
Fixed the post. Saw had some close tags missing.

[Image: ir535k.jpg]
10-22-2012 09:37 PM
Find all posts by this user Quote this message in a reply
Sawboo Offline
Fearless
Administrators

Posts: 2,763
Joined: Jul 2007
Reputation: 10

Bong SquadBomb-DiggityGuild Wars 2Shadowbane Stress TestLeague of LegendsSB Closed Beta
Post: #4
RE: Boons and Effects
lol thanks pwner! I ripped the posts html from another site and used pandoc to convert it to markdown so it didnt look like complete shit when I posted it.

pandoc doesnt play well with broken markup though.

[Image: sig.php?player_id=84741&background=10]
Twitch - Github - Groundupnet
10-22-2012 11:14 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Sawboo Offline
Fearless
Administrators

Posts: 2,763
Joined: Jul 2007
Reputation: 10

Bong SquadBomb-DiggityGuild Wars 2Shadowbane Stress TestLeague of LegendsSB Closed Beta
Post: #5
RE: Boons and Effects
oh some of the pics were missing from the site I stole this from.

[Image: sig.php?player_id=84741&background=10]
Twitch - Github - Groundupnet
10-22-2012 11:15 PM
Visit this user's website Find all posts by this user Quote this message in a reply
Post Reply 




User(s) browsing this thread: 1 Guest(s)

Stimutax Gaming | Gallery | Return to Top | Return to Content | Lite (Archive) Mode | RSS Syndication | Awards